People usually have trouble knowing the word “tradeoff”, sure enough it’s easy enough to know as exchange but in today’s corporate parlance it can be meant as exchange of a single commodity as a cost for one more. I used to be playing Final Fantasy’s Dissidia in the good old PSP yesterday when I marveled at the game’s replay value, yes I actually have spent 50 plus hours onto it already, which is what this entire topic is all about.
Normally if you glance at the oldest games like Mr Bean Games online, they had one important thing unanimously common, addiction to it. Not too I am just propagating obsession towards anything, however and this is what the current paradigm of gaming came to; a commodity. I have always been a gamer, I will not deny that and this is exactly what my contention with gaming today is. The initial games had several things that hooked people up but above all it was about the amount of engagement that the player had together with the game environment or even the “world” of the game. And that engagement has little concerning the 3D graphics or maybe the extensive possibilities.
Let us look into the progression; first it absolutely was the advent of your simple arcade type games that were phenomenal to some certain point. Kept players hooked and introduced another boom of media in to the world. This became where literally every child was begging for that Atari systems as well as your Pentium II and III machines had Sega and NeoGeo emulators installed (mine retains both installed incidentally) and game play elements were about difficult commands mixed along with clever sequences. Take this forward a lttle bit further along with the same two systems incorporated decent mixed stories and continuity from the games boost the media capabilities being explored within the two avenues. The fighting game series KOF is an ardent proof of that and following that came the further boom of turn based strategy and role playing subwaysurfer.in which became akin to “user controlled novels” on computers. This adaptability of both game-play and media may be called as the turning curve from the gaming industry.
Since this was where plenty of business heads realized that the games could be employed to simulate many things, pretty much everything and so the potential like a business commodity was obvious even from that point on. The progress from that point on was about improving the visual results of the game, the additives were obvious the visuals mr6eangames more work so in came the influx of investment in gaming studios and the push for 3d graphics into gaming. That apex may be known as the secondary curve because once which had been established, the potential for business gain via games became second to just about none. Hollywood movies will explain the storyline of boom and fall without fail but games hold the replay factor linked to them in spite of their audience size that guarantees reward.
Which replay factor was cashed in next. Most of us can see the web based capabilities on offer by games which as also paved method to players just buying the next powerup or update online. The thought of “buying all” is when we can point and state that gaming has devolved. So with a point where gaming was fun with added complexity like Baldur’s Gate, Ys, Metal Gear Solid, the games proceeded to become a little more about commodity value.
The most significant element in all this is mobile gaming of course and here I point in the smartphone games that are purely concentrated on time killing. The problem occurs when many of the smartphone gamers are not regular gamers but much more there to merely kill time. When you provide a game title like Subway Surfers online buying advantages to the “normal” people, some level of competition envelopes in between the console/PC games and also the phone games. The niches are very different, the categories are very different, along with the dimensions are different. A game title like Temple Run cannot be in comparison with Farcry 3 but ultimately once the temple run 4 become about money then these matters sidetrack and blend.